# Trade Mark Journal No.2026/004 23 January 2026

## UK00004322079 11 January 2026 (16,25,28,35,41,42)

ELYSIAN MINDS

Class 16
  Stationery; adhesives for stationery or household purposes; drawing materials and materials for artists; paintbrushes; pens, pencils and crayons; pen and pencil cases; pen holders; desk mats; stickers and transfers; plastic sheets, films and bags for wrapping and packaging; paper party supplies; paper party decorations; gift bags, gift boxes, gift tags and gift wrap; paper table mats; paper bunting; paper and cardboard coasters; books for children; song books for children; booklets; children’s story books; children’s audio books incorporating an audio component; photograph albums; drawing books; colouring books; comic books; bookmarks; notebooks and pads; calendars; paper napkins; paper tablecloths; postcards and greetings cards; invitations; diaries; trading cards; collectible cards; paper badges; all for use in connection with children’s education, development and learning.
Class 25
  Clothing, footwear and headwear; uniforms; workwear; sportswear; casualwear; costumes; aprons; tops; printed tops; short-sleeved, long- sleeved and sleeveless tops; t-shirts; sleeveless tshirts; printed t-shirts; short-sleeved and long-sleeved t-shirts; shirts; polo shirts; vests; tank tops; stringer vests; hoodies; sweatshirts; jerseys; dungarees; overalls; bodysuits; playsuits; jumpsuits; jeans; trousers; skirts; sweat pants; pants; joggers; track pants; shorts; tracksuits; leggings; tights; lingerie; hosiery; stockings; loungewear; nightwear; pyjamas; robes; underwear and undergarments; slips; bras; knickers; camisoles; outwear; jackets; gillets; coats; parkas; ponchos; shawls; waistcoats; bodywarmers; suits; blazers; knitwear; cardigans; sweaters; pullovers; jumpers; dresses; socks; shoes; boots; slippers; sandals; heels; trainers; sneakers; hats; caps; visors; sports headgear other than helmets; scarves; gloves; belts; all the foregoing goods for children.
Class 28
  Games, toys and playthings; interactive games; soft play equipment and games; dolls; soft toys; plush toys; outdoor toys; playground apparatus and games; climbing frames, walls and units; slides; jungle gyms [play equipment]; bouncy castles; trampolines; toy blocks; play sets; board games; puzzles; quiz games; play houses; doll houses; inflatable toys; ride on toys; toy automobiles; construction toys; foam play equipment; play furniture; hand held games; rackets; bats; balls; balls pits; play tunnels; play tents; gymnastics and sporting articles; video game apparatus; arcade games; parts and fittings for the aforesaid goods.
Class 35
  Loyalty, incentive, subscription, reward and bonus program services in connection with a children’s learning platform; presentation of goods on an online education platform, for retail purposes; retail services in relation to games and gamification; online marketplace services in relation to the buying and selling of digital and virtual assets; retail services in relation to toys; organisation of events, workshops and seminars; commercial administration of the licensing of the goods and services of others; the bringing together for the benefit of others, of a variety of goods, namely, toys, games, clothing, footwear, headgear, books and printed matter enabling customers to conveniently purchase those goods from an Internet website or ecommerce platform or from a retail store; operating and providing an ecommerce platform featuring a wide variety of consumer goods; electronic commerce services connected with children’s learning and education; administration of loyalty programmes involving discounts or incentives; advice, consultancy and information services for all the aforesaid services.
Class 41
  Educational, tutoring and coaching services for children; entertainment services for children; online entertainment services for children; provision of gamified learning services; digital video, audio and multimedia entertainment for children; organisation of competitions for children; presentation of live performances for children; creation and production of podcasts, videocasts, audio and visual content for children; providing games; providing tutorial services in the fields of health, wellbeing and nutrition; providing virtual reality games for children; providing online videos featuring animation, not downloadable; providing non-downloadable videos via a website; provision of non-downloadable videos via a video-on-demand service; providing information in the field of entertainment; providing online images, not downloadable; providing online music, not downloadable; game services provided online from a computer network; organisation of games; arranging and conducting of entertainment and educational events; publication of children’s books; teaching; provision of educational services for children through online gamification; provision and conducting of coaching, training and teaching in relation to improving team-building, behavioural change, leadership, entrepreneurialism, personal development and personal wellbeing; provision of team-building exercises and programmes; provision of teaching materials, including non-downloadable electronic publications and newsletters; provision of seminars, conferences and workshops; advice, consultancy and information services relating to all of the aforesaid services.
Class 42
  Software as a service provided via an online educational platform; creation, design and development of video and computer games and digital characters; software services using artificial intelligence in the field of education; software design and development; providing online non-downloadable computer software for children’s learning and children’s education; computer services, namely, creating an online community for registered users to engage in social networking, community building and earning rewards; providing temporary use of non-downloadable software for creating, managing and accessing user-created and administered groups within virtual communities; software as a service (SAAS) services featuring software for facilitating e-commerce transactions via the internet and communications networks; hosting of digital assets, digital characters, avatars, virtual reality and augmented reality content; creation of avatars and digital and animated content for children; creation of a website, online forums and virtual communities that enable users to communicate and share data and ideas; creation of a members-only website and online platform which allows users to play games, share ideas, interact with each other and purchase consumer goods; advice, consultancy and information services relating to all of the aforesaid services.

Elysian Minds Ltd

Representative: Pillsbury Winthrop Shaw Pittman LLP