# Trade Mark Journal No.2026/013 27 March 2026

## UK00004354825 15 March 2026 (9,41,42)

CLUEDROPS

Class 9
  Downloadable mobile application software for creating, distributing and participating in treasure hunts and scavenger hunts; Downloadable software for generating location-based games and puzzles using artificial intelligence; Downloadable software featuring augmented reality for interactive gaming and location-based experiences; Downloadable software enabling businesses to create and distribute branded interactive games, treasure hunts and scavenger hunts; Downloadable software for reading, generating and interacting with QR codes and NFC tags for use in interactive games and location-based experiences; Downloadable software for smartwatches and wearable devices for receiving notifications, alerts and clues relating to interactive games and treasure hunts; Downloadable software for social networking, messaging and community interaction in connection with interactive games and treasure hunts; Downloadable digital media content, namely images, audio, video and text for use in interactive games, puzzles and treasure hunts; Application programming interface (API) software for integrating treasure hunt and interactive game functionality into third-party applications; Downloadable software for collecting, analysing and displaying game performance data, player statistics and leaderboards; Downloadable game software; Downloadable software in the nature of a mobile application for playing games; Interactive game software; Mobile application software; Downloadable application software for smart phones.
Class 41
  Entertainment services, namely providing interactive treasure hunts and scavenger hunts via mobile applications and the internet; Organising and arranging treasure hunts and location-based game experiences; Entertainment services featuring AI-generated games and challenges; Educational and entertainment services, namely providing interactive quizzes, puzzles and knowledge-based games via mobile applications and the internet; Organising and arranging interactive games, treasure hunts and scavenger hunts for corporate events, team building and promotional purposes; Live entertainment services, namely hosting and conducting in-person treasure hunts, scavenger hunts and interactive game events; Entertainment services for children, namely providing age-appropriate interactive games, treasure hunts and educational challenges; Providing entertainment services in the nature of cultural, heritage and tourism-based treasure hunts and interactive guided experiences; Publishing services, namely publishing user-generated interactive game content, treasure hunts and challenges via a digital platform; Providing online leaderboards, player rankings, team performance statistics and competitive gaming results for interactive games and treasure hunts; Online game services through mobile devices; On-line game services; Game services provided online from a computer network; Interactive computer game services; Providing online games.
Class 42
  Software as a service (SaaS) featuring software for the creation, management and distribution of treasure hunts and scavenger hunts; Providing online non-downloadable software for generating game content using artificial intelligence; Providing non-downloadable software enabling businesses and organisations to create, customise and distribute branded interactive games and treasure hunts; Software as a service (SaaS) featuring augmented reality tools for interactive gaming and location-based experiences; Providing an application programming interface (API) for integrating interactive game and treasure hunt functionality into third-party software and websites; Technological services, namely providing software-based analysis and visualisation of game performance data, player engagement metrics and hunt completion statistics; Geolocation technology services for interactive gaming and location-based entertainment applications; Cloud computing and electronic data storage services for interactive games, treasure hunts and related digital content; User authentication services using single sign-on and passwordless technology for online gaming and interactive entertainment applications; Software as a service [SaaS] featuring software platforms for electronic gaming; Providing online, non-downloadable software; Software as a service [SaaS] featuring computer software platforms for artificial intelligence; Platform as a service [PaaS] featuring software platforms for transmission of images, audio-visual content, video content and messages; Hosting of digital content online.

Paul Gladstone