# Trade Mark Journal No.2026/014 3 April 2026

## UK00004353151 11 March 2026 (9,41)

BLITZ CUP

Class 9
  Downloadable software; downloadable computer software; downloadable mobile applications; downloadable game software; downloadable interactive entertainment software; downloadable software for sports prediction games; downloadable software for forecasting outcomes of sporting events; downloadable software for gaming, competitions and tournaments; downloadable software for entertainment purposes; downloadable computer game programs; downloadable video game software; downloadable mobile game applications; downloadable interactive gaming software for use on mobile devices, tablets, computers and smart televisions; downloadable software platforms for interactive games and competitions; downloadable software for user rankings, leaderboards and tournament management; downloadable software for online gaming communities; downloadable software enabling users to participate in competitions, leagues and tournaments; downloadable software for creating and managing sports prediction contests; downloadable software for tracking scores, statistics and sporting results; downloadable software for displaying sports data, results and rankings; downloadable software for social networking in connection with gaming and competitions; downloadable software for user profiles, messaging and community interaction within games; downloadable software for organising and managing online competitions; downloadable software for fantasy sports games and prediction games; downloadable digital entertainment content; downloadable multimedia files containing game content, graphics, audio and video; downloadable digital publications relating to games, competitions and sports; downloadable educational and training software relating to games, sports and competitions; downloadable software incorporating artificial intelligence for game prediction and data analysis; downloadable computer software for managing digital tokens, points or rewards in gaming environments; downloadable application programming interfaces (APIs) for gaming software; downloadable computer software platforms for interactive entertainment services.
Class 41
  Entertainment services; online entertainment services; providing online games; providing non-downloadable online games; providing online computer games; providing online prediction games; providing online sports prediction competitions; organising and conducting competitions and tournaments; organisation of gaming competitions; organisation of sports prediction contests; organisation of entertainment competitions relating to sporting events; provision of online leaderboards and rankings for competitions; providing online interactive entertainment; providing online gaming platforms for competitions and tournaments; provision of online fantasy sports games; providing online prediction contests relating to sporting events; providing online betting-style prediction games for entertainment purposes (excluding gambling services); providing online interactive gaming communities; providing online entertainment platforms for user participation in competitions; arranging and conducting online tournaments and leagues; entertainment services relating to esports and digital games; providing online game tournaments; providing digital entertainment content via the internet; provision of entertainment information relating to games and sporting competitions; providing online entertainment information relating to sports results, rankings and statistics; providing interactive entertainment services via mobile applications and websites; providing online training and educational services relating to games, competitions and sports prediction; publication of digital content relating to games and competitions; publishing services for online entertainment content; providing social entertainment services enabling users to interact within online gaming environments; providing online games including prediction games, skill-based games, strategy games, tournament simulation games, fantasy sports games and competitive entertainment games; organising and conducting competitions based on predicting outcomes of sporting events for entertainment purposes; providing online platforms enabling users to participate in skill-based prediction contests relating to sporting events.

ABEILLE LTD