# Trade Mark Journal No.2026/015 10 April 2026

## UK00004360792 24 March 2026 (9,16,25,35,38,41,42)

Marianne Joy

Class 9
  Downloadable music and musical sound recordings; downloadable virtual goods, namely, computer-generated video and audio recordings featuring music and performances by a human performer and/or a virtual avatar; downloadable software for viewing holographic and virtual performances; downloadable augmented reality software for viewing virtual performances; downloadable mobile applications for entertainment and streaming purposes, namely, for interacting with a virtual artist and/or human performer; pre-recorded media, namely, vinyl records, CDs, DVDs, downloadable audio and video recordings featuring music, performances, art and designs; downloadable virtual goods, namely digital artwork and multimedia files; downloadable virtual goods namely virtual clothing and virtual lifestyle goods; downloadable multimedia files authenticated by non-fungible tokens (NFTs); downloadable electronic publications; downloadable electronic books; downloadable films, documentaries and biographical audio-visual recordings; smartphones; mobile smartphones for music creation and musical performance, music creation or audio production; portable electronic musical creation devices; electronic audio-visual apparatus; audio equipment; sound recording apparatus; sound reproduction apparatus; headphones; earphones; loudspeakers; amplifiers; audio interfaces; mixing consoles; DJ controllers; electronic musical instruments; digital musical instruments; synthesizers; drum machines; MIDI controllers; wearable electronic devices; smart watches; smart jewellery incorporating electronic and telecommunication components; smart clothing incorporating electronic sensors, electronic components, telecommunication or audio systems; smart glasses; augmented reality headsets; virtual reality headsets; holographic display apparatus; projection apparatus; computer hardware; downloadable and recorded software for creating, producing, performing, processing and transmitting music and audio-visual performances; artificial intelligence software for creating or performing music and audio-visual content; downloadable interactive virtual characters and digital personas.
Class 16
  Printed matter; posters; photographs; art prints; graphic prints; stickers; stationery; trading cards; printed music books; tour programmes; collectible printed publications; printed educational materials in the field of music, digital performance and audio-visual design; books; printed publications; autobiographical books; biographical books; non-fiction books; illustrated books; instructional and educational books in the field of music, design, art, engineering, philosophy, virtual performance, digital media and audio-visual technology.
Class 25
  Clothing; fashion clothing; footwear; headwear; costumes; stage costumes; fashion accessories including belts, scarves and gloves; performance clothing; technologically enhanced clothing; smart clothing incorporating digital or electronic functionality.
Class 35
  Promotion of music, entertainment and performances of a human performer and/or a virtual artist; online promotion services for musicians and entertainers provided via social media and global computer networks; advertising, marketing and promotional services; compilation of information into computer databases; organisation of exhibitions and live events for commercial or advertising purposes; promotion of branded goods and media promotional materials; retail services and online retail services relating to audio equipment, instruments, electronic musical instruments, smartphones, musical instrument mobile phones, digital media, clothing, merchandise and downloadable virtual goods; endorsement, sponsorship and influencer marketing services; promotional services provided by a human performer and/or a virtual performer or digital avatar; brand collaboration services; commercial licensing of intellectual property rights including virtual characters, digital performers and digital likenesses and personal performer likenesses.
Class 38
  Streaming of audio and visual content and performances by a human performer and/or virtual performances via the internet; transmission of performances by a human performer and/or virtual performances, music and audio-visual content via online and global communications networks; providing online forums for transmission of messages among computer users concerning music, film and entertainment; broadcasting music, performances, interviews and entertainment; webcasting services; transmission of holographic and immersive audio-visual content; streaming of immersive virtual reality and augmented reality content.
Class 41
  Entertainment services; production of music and audio-visual content; production of films, documentaries and biographical audio-visual works; multimedia entertainment production services; live musical and theatrical performances by a human performer and/or a virtual avatar and by human performers portraying a musical artist; provision of virtual, augmented reality (AR), mixed reality (MR) and holographic performances by a computer-generated avatar and/or by a human performer; provision of online, downloadable and non-downloadable virtual performances and interactive experiences in online virtual environments and metaverses; education services, namely, providing online tutorials, workshops and masterclasses in the field of music production, songwriting and performance; publishing services; multimedia publishing of books, films and electronic publications; providing online non-downloadable electronic publications; fan club services; organisation of concerts, festivals and cultural events; provision of documentary entertainment programmes; provision of interactive entertainment experiences.
Class 42
  Design and development of virtual and computer-generated avatars and characters for entertainment purposes; design and development consultancy of music videos and performances; design and development of audio-visual performance systems and digital content creation technologies; platform as a service (PaaS) featuring software for creating, managing and displaying virtual and holographic performances; software as a service (SaaS) featuring software for music production and audio-visual editing; technological consultancy in the field of virtual and augmented reality entertainment; design and development of wearable technology, smart devices, musical instrument smartphones and electronic musical instruments; research and development of immersive audio-visual technologies; design and development of artificial intelligence systems for virtual performers and digital characters.

Marianne Joy

Marianne Joy Bailey