# Trade Mark Journal No.2026/017 24 April 2026

## UK00004365707 30 March 2026 (9,16,25,41)

Class 9
  Computer and electronic game programs; computer and electronic game software; video game computer programs; video game cartridges and discs; downloadable electronic game and video game programs and software; computer and video game programs downloadable via the internet; computer programs for playing games; computer games entertainment software; video games entertainment software; downloadable computer software for use with mobile telephones and mobile devices; computer programs for interactive television, interactive games and quizzes; computer and video game programs for use in connection with multiplayer interactive games played over a global communication network; interactive multimedia computer game programs; interactive video game programs; computer software for coin-operated and pay-to-play gaming and amusement apparatus; memory cards for video game machines; games cartridges for use with electronic games apparatus; downloadable electronic publications in the fields of computer software, the metaverse, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities and online gaming; parts and fittings for all the aforesaid goods.
Class 16
  Printed matter; programmes; paper, cardboard and goods made from these materials, not included in other classes; photographs; stationery; calendars; stickers.
Class 25
  Clothing; headgear; footwear.
Class 41
  Entertainment services; provision of computer and video game amusement services; video game arcade services; electronic game services and competitions provided via the internet and electronic communication networks; providing interactive multi-player computer games via the internet and electronic communication networks; provision of subscription-based and free-to-play streaming services for computer and video games; organisation and conducting of e-sports competitions; staging of tournaments and competitions; providing online electronic publications and newsletters in the fields of computer and video games, virtual goods and non-fungible tokens (NFTs); entertainment services relating to virtual goods, digital collectibles, non-fungible tokens (NFTs), virtual reality (VR) games and experiences; provision of information, advisory and consultancy services relating to all the aforesaid services.

SYSTEM 3 SOFTWARE LIMITED

Representative: Clintons