# Trade Mark Journal No.2026/020 15 May 2026

## UK00004379271 27 April 2026 (9,16,25,28,36,41)

HAMIE

Class 9
  Computer programs, recorded; games software; computer software, recorded; software for playing video, computer and on-line games; games software; computer software for video and audio games; virtual reality game software; augmented reality game software; computer software for virtual escape games; multimedia and interactive software; game software for mobile telephones and electronic tablets; electronic publications, downloadable; audio books; downloadable electronic books and comics; software featuring music and motion picture sound tracks; cinematographic films; downloadable virtual goods, namely digital artwork, clothing, headwear and headgear, footwear, eyewear, bags, the aforesaid goods authenticated by non-fungible tokens (NFTs) and for use in video games and/or online virtual worlds; downloadable virtual goods, namely, video game virtual assets, namely avatars, virtual weapons, avatar enhancements, namely, clothing and appearance enhancements, virtual vehicles and vehicle enhancements, virtual buildings, virtual real estate, virtual avatar enhancement powers, virtual money, the aforesaid goods authenticated by non-fungible tokens (NFTs) and for use in video games and/or online virtual worlds; downloadable virtual goods, namely toys, games, playthings, collector cards, playing cards, card games, virtual trading cards, food and beverage items, works of art and images, the aforesaid goods authenticated by non-fungible tokens (NFTs) and for use in video games and/or online virtual worlds; downloadable computer software, namely, downloadable computer software relating to virtual goods, digital assets, digital items, digital art and digital collectibles for use in video games and online virtual worlds; downloadable computer software relating to virtual goods, namely clothing, headwear, footwear, eyewear, bags and jewelry for use in video games and online virtual worlds; downloadable computer software and electronic programs featuring blockchain-based non-fungible tokens (NFTs) for use in video games and online virtual worlds; downloadable computer software and electronic programs for the creation and the provision of blockchain-based non-fungible tokens (NFTs) for use in video games and online virtual worlds; downloadable computer software and electronic programs for the certification of blockchain-based non-fungible tokens (NFTs) for use in video games and online virtual worlds; downloadable books; downloadable video games; downloadable videos; downloadable entertainment multimedia; downloadable music and audio; downloadable comics; downloadable visual novels; downloadable films; downloadable television recordings; downloadable audiobooks; downloadable literature; downloadable illustrations; downloadable artwork; downloadable trading cards; downloadable audiovisual media; downloadable animations; downloadable posters; downloadable journals; downloadable stickers; downloadable cards; downloadable blockchain games; mobile applications; mobile software; mobile video game software; downloadable software for viewing crypto-collectibles, non-fungible tokens and other application tokens; downloadable software for use in electronically minting, trading, storing, sending, receiving, accepting and transmitting crypto-collectibles, non-fungible tokens and other application tokens; downloadable software for processing transactions related to crypto-collectibles, non-fungible tokens and other application tokens; digital tokens, namely non-fungible tokens.
Class 16
  Paper and cardboard; printed matter; photographs; stationery; instructional and teaching materials; books; comics; visual novels; literature; printed illustrations; printed artwork; printed trading cards; printed animations; posters; journals; stickers; cards; art books; printed media.
Class 25
  Clothing, footwear, headwear; tee-shirts; pyjamas; underwear; socks; gloves [clothing]; sleep masks; hats; caps being headwear; belts [clothing]; hoodies.
Class 28
  Games; toys; apparatus for electronic games (other than those adapted for use with television receivers only); action figures; modeled toy figurines; board games; dolls and doll accessories; clothes for dolls; plush toys; playing cards; table-top games; electronic game consoles; game apparatus for use with television receivers only; trading card games; video game machines; apparatus for games; controllers for game consoles; joysticks for video games; toy figures; stuffed toys; jigsaw puzzles.
Class 36
  Financial services relating to non-fungible tokens, digital assets and cryptocurrency; financial transactions via blockchain; issuance of tokens of value; issuing of non-fungible tokens (NFTs); issuing of digital tokens based on blockchain technology; trading of non-fungible tokens (NFTs); trading of digital tokens based on blockchain technology; exchange services relating to non-fungible tokens, digital assets and cryptocurrency; information, advisory and consultancy services relating to all of the aforesaid.
Class 41
  Organisation of competitions relating to video games, education and/or entertainment; organisation of exhibitions in the field of entertainment; publishing of entertainment, educational and instructional texts; providing of information relating to online computer games and other online entertainment; games offered online (on a computer network); online virtual reality games; online augmented reality game services; providing of virtual escape games online; providing games by cellular telephone communication; providing of non-downloadable online video clips and other digital multimedia content providing audio and video content; services for the provision of online interactive stories; services for the provision of online interactive fiction stories; educational and recreational services, namely providing of non-downloadable video games via an on-demand or subscription service; entertainment, namely providing of interactive multiplayer computer games via the internet and electronic communications networks; entertainment services in the nature of esports and video game contests, games, tournaments, exhibitions, competitions and events; organizing esports and video gaming leagues; providing of non-downloadable video games on demand; providing of facilities for recreational activities, namely entertainment in the form of interactive escape games; escape game services; entertainment services; providing information in the field of entertainment; teaching; providing online electronic publications, not downloadable; cinema presentations; providing online videos, not downloadable; providing online music, not downloadable; providing amusement arcade services; amusement park services; providing education programmes; providing educational mentoring services; providing augmented reality and virtual reality entertainment services; publication of multimedia; publication of books, audiobooks novels, comics and literature; publication of artwork and illustrations; rental of films and television; provision of non-downloadable films and television programmes via a video-on-demand service; entertainment services relating to digital and printed media; entertainment services related to trading card games; publication and providing online non-downloadable printed matter, photographs, instructional and teaching materials, books, comics, visual novels, literature, illustrations, artwork, trading cards, animations, posters, journals, stickers, cards, art books, and multimedia; information, advisory and consultancy services related to all of the aforesaid.

Mateen Mohammed

Representative: Mathys & Squire LLP