# Trade Mark Journal No.2026/026 26 June 2026

## UK00004400157 10 June 2026 (9,41)

GAMBOOZL

Class 9
  Gambling software; Betting software; Sports betting applications.
Class 41
  Gambling; Casino, gaming and gambling services; Gambling services; Casino facilities [gambling] (Providing -); Providing casino facilities [gambling]; Casinos; Online gambling services; On-line gambling services; Leasing of casino games; Gambling information services; Casino services; Providing of casino and gaming facilities; Poker game services; Online casino services; Casino facilities; On-line casino services; Rental of casino games; Online sports betting services; Wagering services; Betting services; Sports betting services; Administration [organisation] of poker games; Operating of lotteries; Operating lotteries; Lotteries (Operating -); Lotteries (Operating of -); On-line gaming services; Online gaming services; Bookmaking [turf accountancy]; Betting shop services; Providing pachinko parlors; Amusement arcade gaming machine rental services; Horses (Betting on -); Gaming services; Providing casino facilities; Betting exchange services; Bingo services; Providing online entertainment in the nature of game tournaments; Lotteries (Conducting -); Providing online entertainment in the nature of fantasy sports leagues; Providing mahjong parlors; Organization of lotteries; Entertainment in the nature of football games; Lottery services; Gaming services for entertainment purposes; Services for the operation of computerised bingo; Rental of gaming machines; Gaming machines (Rental of -); Entertainment services relating to the playing of golf; Entertainment in the nature of baseball games; Gaming machine rental; On-line entertainment; Rental of slot machines [gaming machines]; Bingo hall services; Entertainment in the nature of basketball games; Arcade game services; Amusement arcade services; Internet games (non-downloadable); Escape game [entertainment]; Entertainment in the nature of hockey games; Education services relating to the abuse of addictive substances; Providing on-line information in the field of computer gaming entertainment; Entertainment in the nature of boxing contests; Amusements; Entertainment in the nature of golf tournaments; Provision of online computer games; Entertainment services, namely, provision of a virtual reality or metaverse based simulation gaming service; On-line game services.

Christopher Harman