Trade Mark Journal No.2026/027 3 July 2026
UK00004404819 19 June 2026 (9,16,28,40,41)
Figfolk
- Class 9
- Downloadable mobile applications; downloadable computer software; downloadable electronic publications; downloadable digital content featuring conversation questions, discussion prompts, conversation starters, ice-breaker activities and social interaction activities; downloadable educational and entertainment content; downloadable interactive content accessible via QR codes; downloadable digital games; downloadable electronic card games.
- Class 16
- Printed conversation cards; printed question cards; printed cards containing conversation prompts and discussion questions; printed educational materials; printed publications; printed instructional and teaching materials; stationery; paper napkins; paper coasters; beer mats of paper; cocktail mats of paper; place cards; disposable paper cups; bookmarks; journals; printed materials for inclusion in Christmas crackers; all the aforesaid goods featuring conversation questions, discussion prompts or QR codes linking to digital conversation content; printed matter relating to conversation, communication, education, entertainment and social interaction.
- Class 28
- Card games; conversation card games; question card games; educational games; party games; family games; social interaction games; tabletop games; game cards; game apparatus and equipment; games incorporating printed conversation questions, discussion prompts or QR codes linking to digital conversation content.
- Class 40
- Printing services; custom printing services; personalised printing services; printing of conversation cards; printing of question cards; printing of educational materials; printing of paper goods featuring conversation questions, discussion prompts or QR codes linking to digital conversation content; .
- Class 41
- Entertainment services; provision of online non-downloadable questions; provision of online non-downloadable digital content featuring questions for personal, entertainment and social purposes; providing online content featuring questions and interactive activities; provision of online non-downloadable entertainment content; provision of online content accessible via QR codes.
Isabelle Heliotis
Representative: Agile IP LLP