Trade Mark Journal No.2026/045 6 November 2026
UK00004432853 19 August 2026 (9,25,28,35,38,41,42)

International priority date claimed: 19 February 2026
(France)
(5229711)
- Class 9
- Downloadable game software; downloadable video games; mobile gaming applications; computer programs for game consoles; software for creating, editing and managing digital games; downloadable digital content, namely virtual game maps, virtual items and game elements; digital recording media containing video games; augmented reality and virtual reality software, in particular for gaming; Software and applications for virtual reality (VR), augmented reality (AR) and mixed reality (XR) games; software for virtual worlds, immersive platforms and metaverse-type environments; downloadable virtual goods, avatars, customization elements, digital assets and non-fungible tokens (NFTs); software enabling the management, monetization or acquisition of digital content, microtransactions or subscriptions; software relating to the customization or visualization of virtual clothing and merchandise.
- Class 25
- Clothing; footwear; headgear.
- Class 28
- Card games; board games; tabletop games; playing cards and game accessories; toys and amusement articles; electronic games not included in Class 9; game figurines and role-playing game accessories; equipment for interactive games; physical games distributed in connection with promotional events or esports competitions.
- Class 35
- Retail and online retail services relating to card games, board games, video games, toys and merchandise; presentation of goods on all media for retail purposes; management of loyalty programs relating to games; marketing, promotional and merchandising services for physical and digital games; management of online stores specializing in games and merchandise; Retail and online retail services relating to digital content, virtual items, avatars, NFTs and digital assets; retail and online retail services relating to clothing, clothing accessories and textile products; promotional, sponsorship and communication services relating to video games, virtual worlds, immersive experiences or esports; marketing and distribution of physical games.
- Class 38
- Online broadcasting of events relating to video games.
- Class 41
- Entertainment services provided online via video games; provision of non-downloadable online games; organization of video game and card game competitions; publication of digital content relating to games; entertainment and gaming content creation services; training and workshops relating to the creation of physical and digital games; organization of esports events, tournaments, competitions, entertainment activities and immersive VR/AR experiences; organization of promotional events; online broadcasting of events relating to video games, virtual worlds or immersive experiences; entertainment services provided online via video games; provision of non-downloadable online games; organization of video game and card game competitions; publication of digital content relating to games; entertainment and gaming content creation services; training and workshops relating to the creation of physical and digital games; organization of esports events, tournaments, competitions, entertainment activities and immersive VR/AR experiences; organization of promotional events; online broadcasting of events relating to video games, virtual worlds or immersive experiences.
- Class 42
- Design, development, programming, maintenance and updating of software, video games, mobile applications, immersive platforms and virtual worlds; hosting of online gaming platforms; development of VR/AR/XR technologies; design of virtual items, avatars, digital assets and NFTs; creation of immersive experiences and metaverse environments; digital design and gamification services; design of platforms enabling the customization or visualization of clothing or merchandise.
ASM LEGACY
Representative: SOTERYAH IP