Trade Mark Journal No.2026/045 6 November 2026

UK00004432853 19 August 2026 (9,25,28,35,38,41,42)

Image for mark UK00004432853 HELIOS
International priority date claimed: 19 February 2026 (France) (5229711)
Class 9
Downloadable game software; downloadable video games; mobile gaming applications; computer programs for game consoles; software for creating, editing and managing digital games; downloadable digital content, namely virtual game maps, virtual items and game elements; digital recording media containing video games; augmented reality and virtual reality software, in particular for gaming; Software and applications for virtual reality (VR), augmented reality (AR) and mixed reality (XR) games; software for virtual worlds, immersive platforms and metaverse-type environments; downloadable virtual goods, avatars, customization elements, digital assets and non-fungible tokens (NFTs); software enabling the management, monetization or acquisition of digital content, microtransactions or subscriptions; software relating to the customization or visualization of virtual clothing and merchandise.
Class 25
Clothing; footwear; headgear.
Class 28
Card games; board games; tabletop games; playing cards and game accessories; toys and amusement articles; electronic games not included in Class 9; game figurines and role-playing game accessories; equipment for interactive games;   physical games distributed in connection with promotional events or esports competitions.
Class 35
Retail and online retail services relating to card games, board games, video games, toys and merchandise; presentation of goods on all media for retail purposes; management of loyalty programs relating to games; marketing, promotional and merchandising services for physical and digital games; management of online stores specializing in games and merchandise; Retail and online retail services relating to digital content, virtual items, avatars, NFTs and digital assets; retail and online retail services relating to clothing, clothing accessories and textile products; promotional, sponsorship and communication services relating to video games, virtual worlds, immersive experiences or esports; marketing and distribution of physical games.
Class 38
Online broadcasting of events relating to video games.
Class 41
Entertainment services provided online via video games; provision of non-downloadable online games; organization of video game and card game competitions; publication of digital content relating to games; entertainment and gaming content creation services; training and workshops relating to the creation of physical and digital games; organization of esports events, tournaments, competitions, entertainment activities and immersive VR/AR experiences; organization of promotional events; online broadcasting of events relating to video games, virtual worlds or immersive experiences; entertainment services provided online via video games; provision of non-downloadable online games; organization of video game and card game competitions; publication of digital content relating to games; entertainment and gaming content creation services; training and workshops relating to the creation of physical and digital games; organization of esports events, tournaments, competitions, entertainment activities and immersive VR/AR experiences; organization of promotional events; online broadcasting of events relating to video games, virtual worlds or immersive experiences.
Class 42
Design, development, programming, maintenance and updating of software, video games, mobile applications, immersive platforms and virtual worlds; hosting of online gaming platforms; development of VR/AR/XR technologies; design of virtual items, avatars, digital assets and NFTs; creation of immersive experiences and metaverse environments; digital design and gamification services; design of platforms enabling the customization or visualization of clothing or merchandise.

ASM LEGACY

Representative: SOTERYAH IP