Trade Mark Journal No.2026/045 6 November 2026

UK00004459891 14 October 2026 (9,16,28,35,41,42)

GAME SCIENCE

Class 9
Computer software; computer games software; computer software for database management and searching databases; databases; software applications for computers, laptops, mobile phones and tablet devices; downloadable electronic publications; computer software in relation to team building, the development of individuals and organisations and change management.
Class 16
Printed matter; periodicals; magazines; books; book covers; catalogues; calendars; diaries; booklets; cards; stationery; office requisites; notepads; folders; pens; pencils; pencil sharpeners; pencil cases; erasers; rulers; boxes for pens; book markers; drawing materials; instructional and teaching materials; parts and fittings for all the aforesaid goods.
Class 28
Games and playthings; board games; electronic board games; playing cards; dice games; game cards; parts and fittings for all the aforesaid goods.
Class 35
Human resources management and consultancy; business organisation; assistance in relation to business organisation; strategic business management; commercial assistance relating to system implementation and system integration; business management consultancy as well as development of processes for the analysis and the implementation of strategy plans and management projects; analysis of company behaviour; business research and surveys; market surveys; compilation of computer databases; computer database management; information, advisory and consultancy services relating to all the aforesaid services.
Class 41
Education; providing of training; organising, arranging and conducting seminars, workshops and training sessions; publication of books, periodicals and magazines and texts; publication of books, periodicals and magazines and texts in relation to team building, the development of individuals and organisations and change management; team building training; career consultancy (educational and training consultancy); career advisory services (educational and training advice);  electronic games services provided from a computer database or by means of the internet; providing on-line computer games; providing on-line computer games in relation to team building, the development of individuals and organisations and change management; publication of material which can be accessed from databases or from the internet; information, advisory and consultancy services relating to all the aforesaid services.
Class 42
Design and development of games, games software and databases; rental of computer game software; Platforms for games as software as a service [SaaS]; Software as a service [SaaS] featuring software platforms for electronic games; Providing online, non-downloadable software; Providing temporary use of non-downloadable software, software for database management, software applications accessible via a web site and business software; Providing temporary use of non-downloadable software being games in relation to team building, the development of individuals and organisations and change management; information, advisory and consultancy services relating to all the aforesaid services.

Game Science Ltd

Representative: Gill Jennings & Every LLP